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							<DetailedDescription d:type="cDeltaString">Ammeter </DetailedDescription>
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								<cControlContainerBlueprint-cInteriorLever d:id="20694360">
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								<cControlContainerBlueprint-cInteriorPushButton d:id="15000768">
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								<cControlContainerBlueprint-cInteriorPushButton d:id="20042696">
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								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19662160">
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								<cControlContainerBlueprint-cInteriorNotchedLever d:id="16442112">
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									<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
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									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\reverser</AnimationName>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2.0000</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="25502888">
							<ControlName d:type="cDeltaString">SimpleThrottle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.2500</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Simple Throttle</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Controls Throttle and Train Brake in Simple Mode</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="19512304">
									<ElementName d:type="cDeltaString">SimpleThrottle_StopGoOnly</ElementName>
									<DifficultyType d:type="cDeltaString">StopGoOnly</DifficultyType>
									<PickTransformName d:type="cDeltaString">throttle</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\throttle</AnimationName>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16373608">
							<ControlName d:type="cDeltaString">EngineBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Locomotive Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Locomotive Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="16485600">
									<ElementName d:type="cDeltaString">EngineBrakeControl</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">indbrake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\indbrake</AnimationName>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="16306208">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="23494248">
											<Identifier d:type="cDeltaString">Direct</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1000</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
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								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16468776">
							<ControlName d:type="cDeltaString">TrainBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.7500</DefaultValue>
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							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Train Brake </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Train Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="23474920">
									<ElementName d:type="cDeltaString">TrainBrakeControl_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">trainbrake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\trainbrake</AnimationName>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="26241688">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="16677832">
											<Identifier d:type="cDeltaString">GraduatedSelfLapLimitedHolding</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3000</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="19540992">
											<Identifier d:type="cDeltaString">Suppression</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000403333EB3F" d:precision="string">0.8500</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="19407968">
											<Identifier d:type="cDeltaString">ContinuousService</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9000</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="24600752">
											<Identifier d:type="cDeltaString">Emergency</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000606666EE3F" d:precision="string">0.9500</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
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								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="20094208">
							<ControlName d:type="cDeltaString">DynamicBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Dynamic Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Dynamic Brake Control</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="25628408">
									<ElementName d:type="cDeltaString">Dynamic Brake</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">dynamic</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\dynamic</AnimationName>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="20033984">
							<ControlName d:type="cDeltaString">SpeedometerMPH</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Speedometer </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Speedometer</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="19542600">
									<ElementName d:type="cDeltaString">SpeedometerNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\speedo</AnimationName>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16476792">
							<ControlName d:type="cDeltaString">Wipers</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Wipers </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Windscreen Wipers Switch</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cExteriorAnimation d:id="16364832">
									<ElementName d:type="cDeltaString">wipers</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationID d:type="cDeltaString">wipers</AnimationID>
									<AnimStyle d:type="cDeltaString">BackAndForthContinuous</AnimStyle>
								</cControlContainerBlueprint-cExteriorAnimation>
								<cControlContainerBlueprint-cInteriorGeometrySlaveOutput d:id="20254888">
									<ElementName d:type="cDeltaString">wiper_r</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\wiper_r</AnimationName>
								</cControlContainerBlueprint-cInteriorGeometrySlaveOutput>
								<cControlContainerBlueprint-cInteriorPushButton d:id="23427336">
									<ElementName d:type="cDeltaString">Wiper Switch</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">wiper_b</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\F7\Default\Cabview\wiper_b</AnimationName>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16593160">
							<ControlName d:type="cDeltaString">AWS</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">AWS Display.</BriefDescription>
							<DetailedDescription d:type="cDeltaString">AWS Display. Black = inactive, yellow &apos;flower&apos; when active</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="16390928">
									<ElementName d:type="cDeltaString">AWS</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2.0000</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16518360">
							<ControlName d:type="cDeltaString">AWSReset</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">ATS Reset</BriefDescription>
							<DetailedDescription d:type="cDeltaString">ATS Reset Button</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="16552936">
									<ElementName d:type="cDeltaString">AWS_Reset</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushAndHoldButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="23415760">
							<ControlName d:type="cDeltaString">AWSClearCount</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
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							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="25033768">
							<ControlName d:type="cDeltaString">AWSWarnCount</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
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							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16660248">
							<ControlName d:type="cDeltaString">EmergencyBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
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							<BriefDescription d:type="cDeltaString">Emergency Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Emergency Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="22291584">
									<ElementName d:type="cDeltaString">Emergency Brake</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16585416">
							<ControlName d:type="cDeltaString">Startup</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1.0000</DefaultValue>
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							<BriefDescription d:type="cDeltaString">Startup Button</BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="16674616">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22370272">
							<ControlName d:type="cDeltaString">HandBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaximumValue>
							<BriefDescription d:type="cDeltaString">Handbrake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Handbrake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="20277464">
									<ElementName d:type="cDeltaString">Handbrake</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2.0000</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2.0000</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19588080">
							<ControlName d:type="cDeltaString">Sander</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinimumValue>
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										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
									</Element>
								</cHcR3dBox>
							</TriggerBox>
							<Capacity d:type="sFloat32" d:alt_encoding="0000000000008940" d:precision="string">800.0000</Capacity>
							<BulkFreightType d:type="cDeltaString">DieselFuel</BulkFreightType>
							<AnimationId d:type="cDeltaString"></AnimationId>
						</cBulkCargoDef>
					</CargoDef>
					<CargoBlueprintID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString"></Provider>
									<Product d:type="cDeltaString"></Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</CargoBlueprintID>
				</cCargoComponentBlueprint>
			</CargoComponent>
		</cEngineBlueprint>
	</Blueprint>
</cBlueprintLoader>
